The Voices

Pronouns: He/him for each.

In visual novel Slay the Princess, the main character is accompanied by diegetic voiceover narration by multiple distinct entities, all voiced by the same actor (Jonathan "Magnus Archives" Sims, if you're curious). The Voice of the Hero accompanies the player continuously from the beginning, expressing a chivalrous but somewhat naïve viewpoint, in opposition to the Narrator who is insisting that you titular Slay the titular Princess. Depending on your actions, additional Voices enter the script, with their own distinct, strong, somewhat one-dimensional, personalities. This creates a fascinating commedia dell'arte effect which I have been completely obsessed with for some time.

In this personal AU, after the cabin ending and the departure of the Long Quiet, the Narrator, and the Shifting Mound, the Voices found themselves waking up in individual bodies, along with a few straggler Princess vessels who were not absorbed into the Shifting Mound. The cabins of each individual route are now part of a continuous landscape, with obvious seams where the very different biomes meet. Make no mistake! This is to facilitate pornography. However, I've put a lot of thought into everything anyway.

I use "Voice" as if it were a species name; it would also be correct to call the Voices "dragons."

Multiple copies of each Voice exist simultaneously, including subtle variants who experienced different branching routes of the game, although they're scattered randomly across a very large landscape and are not too likely to meet each other. When it does become useful to identify a specific Voice or differentiate between iterations of the same Voice, they may take or be given nicknames; see for example the stuffed animals.

The Voices regenerate over time when hurt, including slowly regrowing lost limbs and extremities. They can be temporarily killed if they suffer too much physical trauma at once; if the body remains fundamentally intact it will revive once the damage is repaired at its normal rate. If the body is mangled to pieces or destroyed altogether (fire, acid, etc), the remains degrade and merge with their environment, and a new body forms underground near their home cabin, working its way to the surface until the Voice wakes up again, all memory intact.

A lineup of all eleven Voices.

The above lineup is outdated in style but the relative heights and identifying features are all accurate.

A diagram depicting what I call 'the Post-Pristine Cut Compromise,' namely that the Voices can shapeshift between the forms depicted above and a larger, more heavyset form with multiple sets of wings.

Rough drawings of all eleven sets of genitals.

I tend to draw characters with whatever genitals suit my mood at the time, but these are something like the 'default' arrangements. Each Voice has a vulva-like opening, technically a cloaca, below a penis which retracts entirely into the body when flaccid.

If you enjoy my creatures but haven't played Slay the Princess, it is Not a Compliment to tell me to my face that you would never want to actually play it because it would be a disappointment not to have the little guys, or similar. It's fine to like the guys! But if you compliment them by putting down the source you are still dismissing a thing I obviously really like and I am requesting you keep it to yourself.

SFW gallery:

The Voice of the BrokenThe Voice of the CheatedThe Voice of the ColdThe Voice of the ContrarianThe Voice of the HeroThe Voice of the HuntedThe Voice of the OpportunistThe Voice of the ParanoidThe Voice of the SkepticThe Voice of the SmittenThe Voice of the Stubborn

NSFW gallery:

The Voice of the BrokenThe Voice of the CheatedThe Voice of the ColdThe Voice of the ContrarianThe Voice of the HeroThe Voice of the HuntedThe Voice of the OpportunistThe Voice of the ParanoidThe Voice of the SkepticThe Voice of the SmittenThe Voice of the Stubborn

Artfight